3D and 360° Models
Digital World 5.0 | 360° Model Integration
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Real Dog Skull Model
Dog Skull With Fracture
Modeling of three dimensions objects created with Photogrammetry and Rendering. Was part of a project of digitization of irregular structures giving a digital space for the study and analysis of the anatomy of broken bones of head dogs. After the digitization we create a model with the name of the principal bones of the face.
3D modeling using scanning and photogrammetry captures physical objects to generate detailed digital models. 3D scanning uses laser or structured light sensors to obtain precise geometry, while photogrammetry uses multiple photographs from different angles to reconstruct the shape with advanced algorithms. After capture, software processes the data,
generating an optimized 3D mesh and applying realistic textures.
Finally, details are refined in modeling software for use in animation, virtual reality, or 3D printing.
Photogrammetry and Bio Anatomical Rendering of Real
Skull of Dog.
Adan Finger Project
3D Impression
This project documented the functioning of a human finger, which was the basis of a larger project belonging to the field of bionics, where a bionic hand prosthesis designed and developed by EXIII Hachberry was developed.
The project was divided into 3 steps. The modeling and design of the finger, which was based on applied mechanics and physics. The biomimetic modeling of the phalanxes. And the robotic development and control of a servomotor that generated movement power.
We use the next software and libraries for the development and research: Fusion 360 modeling software, Eagle circuit modeling software were used, it was 3D printed with a Prusa printer, therefore we used the Prusa Slicer software and finally as the servomotor controller we used an Arduino One and the code we take it from the developer in the Github Library.
3D Finger With Electronic Motor, Material: PLA Worked in PH4 Bionics.
3D Product Design
Design and Production
3D modeling using scanning and photogrammetry captures physical objects to generate detailed digital models. 3D scanning uses laser or structured light sensors to obtain precise geometry, while photogrammetry uses multiple photographs from different angles to reconstruct the shape with advanced algorithms. After capture, we process the data,
generating an optimized 3D mesh, applying realistic textures.
Finally, details are refined in modeling software for use in animation, virtual reality, or 3D printing.
360° Catalog
Development of Product Catalog
Industry 5.0
Interactive View
Conception and Design!
Product Rendering and Design
We develop the conception of the product based on dynamic, functional and aesthetic needs. We carry out the design based on cardboard modeling, consecutively we make the digital model of the plans, moving on to laser cutting and materials testing.
Finally we have obtained some beautiful stands for tablet, book and cell phone.
360° Power
Services We Provide
Our main focus is the transformation and conception of products and objects focused on digitization and production of material and digital objects
We transform real object in digital models and also we produce digital models to the real world.
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From digital to material...
Design and Development of Products!
From material to digital...
Difitalization of Material Objects!
Models for Cycle
Bicycle Rack
Models for Sport
Juggling Toys
Bionics
Finger, Arms